As many have written, 2023 was a great year for the games themselves and a pretty dire year for the industry and the people working in it. Let’s hope things improve in 2024.
My “weekend project” of implementing Bluesky support into Bridgy is finally, several months later, complete! Ish.
I do most of my daily work in Vim, and by this point I find it quite hard to use anything else, but for writing that isn’t code (or, let’s be real, mostly YAML these days) it could be a lot better.
I went to see Punchdrunk’s The Burnt City the other night. In the bar on the way in, I confidently said to my partner, “immersive theatre is video games”.
It isn’t.
I’ve gone down into the depths these last couple of weeks with IndieWeb, POSSE and a whole bunch of other arcane terminology. Now that I’ve come up for air, let’s chat about it.
I moved from East to South London in the summer of last year. South London has been amazing, especially for food, but there’s one thing missing.
I had a really great year in 2022. I also played fewer games in 2022 than maybe any year previous. I don’t necessarily want to think about what that might mean, thank you very much.
I struggled recently to work out how to build an APK out of a native Android app without using Gradle.
I use an app called Daylio as a diary and a mood tracker. It’s really good! I recommend it.
I also use an app called Habit to track things I want to do every day, like “stay off social media” or “work on a project”.
I’m genuinely impressed that 2021 managed to be a generally worse year than 2020, for a variety of fun reasons. It had some high highs but also some very low lows. It was a year in which I mostly quit social media (a positive change!), which means I was out of The Games Discourse for the last third. Do I miss it? Like hell.