Trying to get an animation framework in place for Game 2 and struggling - some animations can happen in parallel while some need to effectively pause state updates and structuring this in a neat way is proving tricky. Feud’s wee state machine won’t cut it.
Trying to get an animation framework in place for Game 2 and struggling - some animations can happen in parallel while some need to effectively pause state updates and structuring this in a neat way is proving tricky. Feud’s wee state machine won’t cut it.
#gamedev
Trying to get an animation framework in place for Game 2 and struggling - some animations can happen in parallel while some need to effectively pause state updates and structuring this in a neat way is proving tricky. Feud’s wee state machine won’t cut it.