Finally got my engine’s distance field font rendering (top) looking PRETTY MUCH as good as bitmap fonts (bottom). Already starting to think about what it might look like to move away from atlases altogether and just rasterise glyph vectors on the GPU…
Finally got my engine’s distance field font rendering (top) looking PRETTY MUCH as good as bitmap fonts (bottom). Already starting to think about what it might look like to move away from atlases altogether and just rasterise glyph vectors on the GPU…