The challenge with putting an action sequence set to a musical number in your game is that the action has to be really good in order for me to justify listening to the same song for double-digit minutes. Control earns this. Alan Wake 2, sadly, does not.
The challenge with putting an action sequence set to a musical number in your game is that the action has to be really good in order for me to justify listening to the same song for double-digit minutes. Control earns this. Alan Wake 2, sadly, does not.