Bopped a fascist over the head with a violin then threw him off this wall, 10/10 game no notes
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I’ve been running this website on IndieWeb principles and tech for over a year now, so I thought it was time for an updated edition.
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Baffled by how difficult it is to render a rectangle outline using a shader without pixel alignment going all wonky. GPUs were a mistake
New clipping. track is fuckin great
Trying to get an animation framework in place for Game 2 and struggling - some animations can happen in parallel while some need to effectively pause state updates and structuring this in a neat way is proving tricky. Feud’s wee state machine won’t cut it.
Thinking about becoming a Qud sicko
Gotta hand it to MachineGames for deciding at some point “we are the studio that makes games about killing Nazis” and just running with that forever