We live inside a dream
Hi, welcome to my website.
I do this every year and I need to stop writing “hope next year is better for the industry!” because it just never is. I still hope, though.
I’ve spent the last few years building my own game engine from scratch. Here are some of the things I learned.
A friend got a MacBook recently and was asking for recommendations. I found myself wishing I had a list of all my default-installed command-line tools, so that’s what this is.
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To quantify “nothing”: DWG has been downloaded around 3,500 times on iOS. On Android it’s more like 400. Most of our sales are in the UK, where Android is fairly common vs the US. The reverse of our last game in several ways!
Social media adds constant wear and tear to my brain and soul but it’s also the only way I can find out about indie games given few of the websites have the staff to cover them these days. I love blogs, if you have a blog with an RSS feed send me it!
Got promoted to Staff Software Engineer at the day job and found out someone else is making a game in my game engine so that’s a lovely start to my year professionally
I do this every year and I need to stop writing “hope next year is better for the industry!” because it just never is. I still hope, though.